Our projects









OGRE NEWS
presents the complete bombshell saga: From Medusa found dead in her cave... to eyewitness sightings of a human on a flying horse... to Perseus exposed as the killer... interviews with the grieving Gorgon sisters and creepy Graeae crones... all the way to the heartbreaking betrayal of the Kraken—just doing his job collecting the offering, only to be turned to stone in cold blood. This is the unfiltered truth the gods don't want you to hear: Heroes? Or glorified monster murderers? The swamp roars for justice. All episodes stitched together in one roaring feature—no spinach, all grunt.
How OGRE NEWS was made.
It all started with a simple sketch of the ogre on paper, a comic strip from MonkeyHound Productions. That rough drawing became my reference, feeding into AI image generators (Grok, Flux, Nano) to build the visuals: a massive, ogre in a news studio, roaring headlines straight from his fanged mouth. Gunther Groundbreaker came to life. Hours of prompt tweaking battled the usual AI glitches until the look was just right.
Next, I brought the stills to life using AI video tools (Grok, Firefly, Kling), animating the ogre glaring intensely at the camera. And adding another news anchor, Ann Ghoul. Along with other characters, to tell the tales of the murder of Medusa.
Finally, I pulled it all together in After Effects: layering clips, adding swampy sound effects, bold text overlays, and a deep, rumbling AI voiceover (via ElevenLabs) for that perfect ogre growl.
No crew, just me, AI tools, and sheer persistence. Prompt by prompt, generation by generation, Ogre News roared into existence: a ridiculous, fully AI-powered news show straight from the darkness.
Holmgard Games
A future Kickstarter. Working with Rene on the Lonewolf project was fast and furious. It was fun taking the assets and imagination and turning them into great-looking artwork.






Sensei Charity Promo
Produced an anti-bullying video promotion to help support the Sensei Charity. One of its aims is to produce animations that will be made available, free of charge, to approximately twenty seven thousand primary schools, reaching an estimated audience of ten million pupils, throughout England, Scotland, Northern Ireland and Wales.
VR Project
Develop a VR immersive learning platform tailored for social care, community health settings, and residential care homes. www.carereality.io
We supplied bespoke 3D models, environment and Characters and animation for the VR project, developed for the Meta Quest 2:
AR Project
Enables clinicians to deliver high-impact, immersive therapy, in ways never before possible within a single, wearable and portable device. Aim to help with rehabilitation exercises designed with and for patients and clinicians with Parkinson’s disease.
Supplied 3D models and Animations of the Icons used throughout the application, the video capture was taking from Magic Leap 2. I also supplied game objects within the app, were one would smash the items: www.strolll.co








