projects



Bringing Ideas to Life: Why Turn Your Comic into an AI Short Animation
We turned a comic strip from Drell's Marauders, the retro sci-fi comedy from
Aces Weekly by Gary Whitlock, into a lively AI-generated short. Characters banter and action in motion, keeping the comic’s chaotic charm while adding cinematic punch.
With 20+ years as a 3D artist/animator in traditional modeling, rigging, and full pipelines, I value hand-crafted work. I used AI here for speed: a fast proof of concept without the huge budget a full 3D film demands realistically unfeasible for most indie projects). AI control is limited; you work with what it gives, not always exactly what you want, so it shines as a pitch tool, not always a final product.
Why not make an AI short for your comic or your own idea?
Sell your vision quickly: A 30–90s teaser shows tone and energy better than stills, perfect for pitching producers, investors, or fans.
Build buzz fast: Shorts go viral on X, TikTok, and YouTube, driving audience growth and demand.
Prototype cheaply: Rapid iteration skips traditional costs and timelines.
Open doors: A strong proof-of-concept attracts funding/partners and helps sell/license your idea for bigger adaptations.
The Drell's Marauders short proves it: motion brings the comic alive and hints at more.
Got a story or IP ready to move?
Start with an AI short. It’s fast, accessible, and effective for pitching. When precision matters, traditional 3D is the way. We’re ready.
Let’s talk: AI teaser, full 3D, or hybrid.
Thanks to Gary Whitlock and Aces Weekly: read the originals at













OGRE NEWS
presents the complete bombshell saga: From Medusa found dead in her cave... to eyewitness sightings of a human on a flying horse... to Perseus exposed as the killer... interviews with the grieving Gorgon sisters and creepy Graeae crones... all the way to the heartbreaking betrayal of the Kraken—just doing his job collecting the offering, only to be turned to stone in cold blood. This is the unfiltered truth the gods don't want you to hear: Heroes? Or glorified monster murderers? The swamp roars for justice. All episodes stitched together in one roaring feature—no spinach, all grunt.
How OGRE NEWS was made.
It all started with a simple sketch of the ogre on paper, a comic strip from MonkeyHound Productions. That rough drawing became my reference, feeding into AI image generators (Grok, Flux, Nano) to build the visuals: a massive, ogre in a news studio, roaring headlines straight from his fanged mouth. Gunther Groundbreaker came to life. Hours of prompt tweaking battled the usual AI glitches until the look was just right.
Next, I brought the stills to life using AI video tools (Grok, Firefly, Kling), animating the ogre glaring intensely at the camera. And adding another news anchor, Ann Ghoul. Along with other characters, to tell the tales of the murder of Medusa.
Finally, I pulled it all together in After Effects: layering clips, adding swampy sound effects, bold text overlays, and a deep, rumbling AI voiceover (via ElevenLabs) for that perfect ogre growl.
No crew, just me, AI tools, and sheer persistence. Prompt by prompt, generation by generation, Ogre News roared into existence: a ridiculous, fully AI-powered news show straight from the darkness.
Holmgard Games
A future Kickstarter. Working with Rene on the Lonewolf project was fast and furious. It was fun taking the assets and imagination and turning them into great-looking artwork.






Sensei Charity Promo
Produced an anti-bullying video promotion to help support the Sensei Charity. One of its aims is to produce animations that will be made available, free of charge, to approximately twenty seven thousand primary schools, reaching an estimated audience of ten million pupils, throughout England, Scotland, Northern Ireland and Wales.
VR Project
Develop a VR immersive learning platform tailored for social care, community health settings, and residential care homes. www.carereality.io
We supplied bespoke 3D models, environment and Characters and animation for the VR project, developed for the Meta Quest 2:
AR Project
Enables clinicians to deliver high-impact, immersive therapy, in ways never before possible within a single, wearable and portable device. Aim to help with rehabilitation exercises designed with and for patients and clinicians with Parkinson’s disease.
Supplied 3D models and Animations of the Icons used throughout the application, the video capture was taking from Magic Leap 2. I also supplied game objects within the app, were one would smash the items: www.strolll.co











